Tuesday, 2 June 2009

What can we learn from in-game browsers?

I read an excellent article on Gamespot comparing the latest web browser technology for gamers where the browser is used as a secondary application during gameplay.

Developers have been working closely with the gaming community for some time, building promising new features that allow gamers to browse the web during a game play. Some in-game browsers (the likes of X-Fire and Steam) are still very much like standard web browsers in terms of their usability and functionality.

On the other hand, game developers GotGame have built a more innovative solution called Rogue. The quirk of it is that it allows gamers to switch to web browsing instantly and continue to engage in the game whilst users browse the web semi-transparently. It’s an impressive development that’s worth exploring.

Take a look at how it works.

The approach that Rogue have adopted demonstrates that web browsing should be built to compliment and enhance the user experience when being used in a less traditional way, something we’re also aware of when delivering web based services to the TV.

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